Every Take-Two Game in Development – IGN

Between publishing labels 2K, Rockstar, and Private Divison, Take-Two is one of the largest and most renowned game publishers in the business; the companys stable of acclaimed franchises includes Grand Theft Auto, Red Dead Redemption, Borderlands, BioShock, NBA 2K, XCOM, and Civilization, among many others.

Between now and March 2024, the company plans to release over 40 games for console/PC, including 23 immersive core titles, which covers staples like GTA, BioShock, and 2K sports games; six Private Division games; four mid-core games (think WWE Battlegrounds); and nine ports or remasters.

Given Take-Twos pedigree, the prospect of 40 new games over the next two years is an exciting one. To give you a better idea of what to expect, weve compiled a list of every Take-Two game in development. This list includes games we know (or can safely assume) are in development for console and/or PC neither rumored projects, like 2Ks LEGO sports games, nor mobile games, including those from soon-to-be Take-Two-owned Zynga, are included.

Every Take-Two Game in Development

While official details from Rockstar are limited, a 2021 Take-Two patent may describe how Rockstar will improve NPC behavior in GTA 6. Fans, meanwhile, believe theyve discovered the first GTA 6 screenshot housed in Grand Theft Auto: The Trilogy The Definitive Editions version of San Andreas. If the screenshot is legitimate, then GTA 6 would potentially bring the series back to Vice City.

The 10-plus-year gap between GTA 5 and 6 will be the longest in series history by far, though Rockstar has had little reason to rush: Grand Theft Auto 5 has been a golden goose for the company, selling over 160 million copies and creating an all-new revenue stream with GTA Online.

Ken Levine’s New Game

In 2017, 12 former Irrational Games developers, including BioShock creator Ken Levine, formed Ghost Story Games. The studio, headed by Levine, has yet to announce its debut project, though we know its working on a story-driven, immersive sci-fi game with RPG elements.

The story will employ Levines Narrative Legos design philosophy, in which stories can be built out of hundreds of connectable narrative pieces. The design would theoretically enable Ghost Story to realize its vision of making a flexible narrative that is broadly replayable and strongly adaptive to player choice.

While the game has yet to be revealed, Levine has given several hints over the years as to what players can expect:

  • Levine was inspired by Middle-earth: Shadow of Mordor’s Nemesis system, though he says what he and his team are doing is much more ambitious. »
  • Like BioShock before it, Ghost Storys game may be a first-person shooter
  • Its likely an Unreal Engine project
  • It probably won’t have cut scenes, as Levine told Rolling Stone he has a deep philosophical aversion » to them
  • More from a 2015 Q&A: The game is set in an all-new universe; it is large-ish in scope; the story will use something like chapters, rather than a traditional three-art structure; the main character will likely be customizable, though that (and any information here) may have changed over the last seven years.

Earlier this year, eight years after Levine began work on the project, Bloomberg published a report claiming the game was in development hell. The studio’s original idea, said to be « a sci-fi shooter like BioShock set on a mysterious space station inhabited by three factions, was reportedly targeting a Fall 2017 release. However, multiple reboots and changes in direction at Levines discretion purportedly set the project back by years.

On a potentially more optimistic note, Ghost Story is currently hiring a Campaign Director to lead the marketing rollout for its game a sign that development may be progressing toward the finish line.

Max Payne 1 & 2 Remakes

Rockstar and Remedy are collaborating on remakes of Max Payne and Max Payne 2: The Fall of Max Payne. Remedy, the developer of those original games, will reprise that role for the remakes, with Rockstar financing and publishing. The remakes will be made with Remedys in-house Northlight engine.

While the companies have yet to share much info, we can safely assume these will be proper remakes given the projects budget is in line with a typical Remedy AAA-game production.

The remakes, which will be packaged as a single game, are still in the concept development stage, according to Remedy.

Moon Studios Action-RPG

The next game from Moon Studios is an untitled action-RPG published by Private Division. The companies have yet to provide an update on the project since it was announced in July 2020.

While short on specifics, Moon Studios did share its ambition for the game, saying it rises above anything weve created thus far. The studio was recently the subject of a report that characterized it as an « oppressive workplace.

The developers debut games, 2015s Ori and the Blind Forest and the 2020 sequel Ori and the Will of the Wisps, are gorgeous action-platformers that earned review scores of 8.5 and 9 from IGN, respectively.

Unannounced Hangar 13 Project

Hangar 13, the 2K-owned studio behind Mafia 3, is also hiring for a new project, though details have not yet been revealed.

The new project comes after Take-Two canceled the studios last game. That game, reportedly codenamed Volt, was said to be a third-person action title in the vein of Destiny. According to the report, Take-Two had $53 million invested in the project before canceling it due to the high development cost compared to the game’s commercial viability.

Other Private Division Projects

In addition to the three Private Divison projects listed above, the Take-Two publishing label has announced partnerships with four additional developers: Evening Star, League of Geeks (Armello), Piccolo Studio (Arise: A Simple Story), and Yellow Brick Games.

Evening Stars project is a 3D action-platformer developed using the studios proprietary Star Engine. Before creating Evening Star, the studios founders worked on Sonic Mania Plus.

Melbourne-based League of Geeks is working on an ambitious new IP for Private Division. The studio previously released the digital board game Armello in 2015.

Little is known about Piccolos project beyond its description as a unique new IP. The Barcelona-based studios debut game, Arise: A Simple Story, was released in late 2019.

Given the studios pedigree, the most promising of these four projects is a fantasy action-RPG in the works at Yellow Brick Games. The studio was founded by four industry veterans who worked on games in the Dragon Age, Mass Effect, Watch Dogs, Rainbow Six, and Assassin’s Creed series. Mike Laidlow, creative director of Dragon Age: Inquisition, serves as the new studios CCO.

Private Division said the first of these projects will be released during Take-Twos fiscal year 2024 (April 2023March 2024), though that grouping also includes the aforementioned story-driven adventure game from Die Gute Fabrik.

Looking for more info on upcoming games? Check out our similar features on Square Enix, Nintendo, Ubisoft, and EA.

You can also read IGN’s reviews of each Take-Two game released this year all three of which earned a review score of 8 or higher:

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